The
gorgeous peacock is the hero in Manjoor
Jhali, the name chosen by a small team of three Pardhan Gond artists,
Venkat, Rajendra and Dileep Shyam, for the animation film that will represent
their community of painters in a new collection of tribal animation films, Tales of the Tribes that is in
production by the Adivasi Arts Trust.
This
story of the creation of the peacock is the first story in the series, and it is
situated right at the very beginning of time when the mighty Baradev was designing
the entire world. So how did that
momentous, primordial event of creation happen, what was the sequence of
events? The story reveals that the time allocated for creation
was seven days, but as the whole world and all the other creatures were managed
in the first three and a half days, the rest of the time was left to perfect that
most beautiful innovation of all – the peacock.
He was composed from the essence of the very best ingredients of nature,
and just as the great masterpiece was ready to become animated with life force,
the villain – the opportunistic, envious Tithi Bird (lapwing) comes along and
he steals the magnificent jeweled legs of the perfect creation. Does this sound familiar at all? Haven’t we also encountered such characters
as Tithi Bird in our own lives?
Part
of the magic of folktales is that they are available to everyone – which evidently
cannot be said for philosophical discourse or the elite language of academia,
otherwise why this incessant demand for audio visual distraction? The purpose of folktales
is to entertain, impart knowledge and bind the community together, but nowadays
folktales have lost their steam; oral storytelling
practices are outdated, replaced with
mass media television entertainment and to a lesser extent, but surely
expanding – the internet, social media, youtube and online gaming. This kind of entertainment has taken over so
that we can all sit in some kind of loneliness, passive in our private worlds with
an endless stream of shiny glossy images tempting, promising and bombarding us,
vying for our ever decreasing attention span. The saying “different strokes for
different folks” comes to mind for now everyone can hope to satisfy their own
thirst, taste and choice.
The question is whether this powerful medium of communication –
the audio visual one - can be used to preserve some of those folktales that
once held us captive in the human interactive situation. Experiments have begun with adapting Indian tribal folktales for
animation, first in the Tallest Story
Competition series (produced by West Highland Animation in Scotland in
2006), and now by Indians through the Tales
of the Tribes project, facilitated by the spirited little Adivasi Arts
Trust.
When Nina Sabnani (2005) referred to Indian animation as a
sleeping giant, I wonder about this, deciding that the Indian animation industry
is indeed huge - and somnambulant because its single track focus is on profit -
at the expense of introspection to see what might be suited for the young people
here.
Indian animation of Gond folktales began in 2008, at a Tribal Animation Workshop organised at the Indira Gandhi National Centre for the Arts in Delhi. Indigenous participants from three separate regions of the country were invited to attend, and as one should have expected, they all wanted to animate their own folktale, rather than collaborate on a single project. Roma Chatterji has taken the case study of the Gond animation team and contrasted it to a parallel initiative of adapting pata scroll paintings for graphic novels, in her book Speaking with Pictures: Folk Art and the Narrative Tradition in India (Routledge, 2012). This book is well researched, and it provides an in depth blow by blow breakdown of how an oral story was adapted for an animation film script and storyboard with assistance from British animator Tara Douglas and six animation students from the National Institute of Design - obliging those interested in the subject of adaptation: Yes, adaptation is the key issue of this venture, and it reveals how the prospect of mining traditional content for animation films is caught between tradition, form and the dominant ideology of the animation industry – that animation is targeted for juveniles, that it is for entertainment and that its primary motivation is to bring in profit.
Indian animation of Gond folktales began in 2008, at a Tribal Animation Workshop organised at the Indira Gandhi National Centre for the Arts in Delhi. Indigenous participants from three separate regions of the country were invited to attend, and as one should have expected, they all wanted to animate their own folktale, rather than collaborate on a single project. Roma Chatterji has taken the case study of the Gond animation team and contrasted it to a parallel initiative of adapting pata scroll paintings for graphic novels, in her book Speaking with Pictures: Folk Art and the Narrative Tradition in India (Routledge, 2012). This book is well researched, and it provides an in depth blow by blow breakdown of how an oral story was adapted for an animation film script and storyboard with assistance from British animator Tara Douglas and six animation students from the National Institute of Design - obliging those interested in the subject of adaptation: Yes, adaptation is the key issue of this venture, and it reveals how the prospect of mining traditional content for animation films is caught between tradition, form and the dominant ideology of the animation industry – that animation is targeted for juveniles, that it is for entertainment and that its primary motivation is to bring in profit.
Indian tribal animation is unknown at present, and a pertinent
question is how it will fare when faced with the demands of the industry. At this stage it exists in an experimental space
- why, it is a similar team of animation students at the National Institute of
Design that are working out how to bring Manjoor
Jhali to life, frame by meticulous frame, juggling the need for film language
- specifically narrative structure and characterization - with the integrity of
the tribal themes and artwork.
Confidence is required that the smallness of the independent
animation production scenario can deliver – and what of the character of the
product? Should it be judged in terms of
special effects and technical wizardry that wows the average animation viewer,
or can we afford to spend more time on it to make it an original outcome which
also gives a voice to the traditional artists who own this culture?
Commenting on the Gond animation film in the Tallest
Story Competition programme, Chatterji
compares the characters of the film to those produced by Disney (talking
animals and birds) - although the way that the films are produced is different,
with commercially produced animation manipulating conventions of animation such
as exaggerated movement and expressions – which are missing from the Best of the Best, made according to the
cut out 2D puppet style of animation that shares characteristics of the
techniques used by animators such as Yuri Norstein and Lotte Reiniger for
pre-computer renditions of folktales through the animation medium.
Chatterji has certainly identified some contentious issues of
adapting traditional culture for the audio visual medium, namely the cliché that
sees folktales as children’s stories that must be ‘simple and didactic’, as
well as pinpointing the clichéd experience of the animation medium. It might be possible for us to stretch the
imagination and see that folktales worked on different levels which made them interesting
to people of various ages and cultures and that although animation is now a babysitter,
it has also been used in the past as a hybrid medium by artists.
And now back to Manjoor
Jhali, the story of the peacock.
With art direction from accomplished Pardhan Gond artists equipped with
their rich visual vocabulary and storytelling traditions, and some select storytelling
practices of the audio visual medium, a synergy can be accomplished between
artists with complementary skills. Just
as a painting works on different levels according to the viewer, so can an
animation film, not forgetting that it is also about the film making process: The method for tribal animation film
production must be considered very carefully so that it becomes a holistic
interactive experience and a forum for discussion on culture, rather than
simply meeting animation deadlines for profit.
Inadvertently Chatterji might be right when she writes “Perhaps
these images are not meant to move” (2012, p170), because it is a slow process to
make animation films of this type - the workshop to develop the Gond animation
film Manjoor Jhali took place in September 2012, and the animation students have yet to take
the plunge and commit to completing the film so that it can be assessed in
relation to other films and art forms. Only
those initiated into the animation production process know quite what it takes
to create the brief magic that is witnessed on the screen, and the logistics stacked
against independent experimental animation in the face of the commercial giant
are tremendous at a time when we are promised instant gratification through
everything that money can buy (as long as we have the money to buy it). For this genre of tribal animation to develop
and mature, time and confidence is required from the digital artists involved
who will have to create at least twelve separate images for every second of
film.
In the meantime as Gond art becomes more fashionable in middle
class front rooms, Gond animation is also attracting some attention. The Indian
Gond animation film project was presented recently at the Gond Legacy
Conference organised by the Indian National Trust for Art and Cultural Heritage
(INTACH) and it may provide a chance for young urban Indian animators to explore
indigenous heritage and collaborate with tribal artists to come up with
something entirely original in the animation scenario.